W3C Blackhat
W3C Offensive
“You were the one that got into the client in the first place, but now it is your duty to defend it, W3C Blackhat.”
Win Condition: Eliminate ALL hostile units, or at least 1 hostile unit per day/night phase.
Day:
Unskilled Attack - Select a node, green or white. Leaves a log.
Hack Target (Very High) - Select a white node and attempt to hack it. Leaves a log.
Denial of Service (2 charges) - Select a green or white node and block all connections to the node this day. Do not leave a log.
Encrypt Intel - Select a green node and attempt to erase intel from it. If there is intel, and you remove it first, you will get intel (see tips for list of intel). Goes through cover or frames. Leaves a log.
Altar of Heresy (50% W3C operatives left or obtained Root Access)
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Firewall Layer (D1 -> D3 cooldown, 2 charges) - Select a layer, decreasing hacking chances of getting any node on this layer. Do not leave a log.
Blood for the Blood God (Killed 2 operatives)
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Caesar Cipher (1 charge) - Select a layer, removing all intel on this layer. Do not leave a log.
Night:
Midnight Meet (N1 -> N3 cooldown) - Select a target operative. Visit and occupy them, talking about the hack.
Prepare Sprint (1 charge) - The next day you can do two different day actions.
Passives:
Altar of Heresy - If W3C have only 50% of your operatives left or obtained Root Access, gain these powers.
Blood for the Blood God - If 2 operatives died this Opsec, gain these powers.