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Gambling Leader

gamblingleader.png

Neutral Special

This role is unique, at most one Operation Leader should spawn.

“Lady luck has never failed you, Gambling Leader.”

Win Condition: Survive. Changes upon using Feeling Lucky to win with Netsec, Agent, Paragon, or W3C.

Day:

Feeling Lucky (2 charges) - Randomize your win condition to a faction to win with.

Hack Target (Random) - Select a white node and attempt to hack it. Randomly rolls a hacking chance every time the ability is used. If you are asked the right question, the operative who did that will get the hack chance you had today. Leaves a log.

Roll the Dice - Select a white node and randomly instantly hack it or use a denial of service on it, stopping all connections to the node. Do not leave a log.

Google RNG - Select a green node and randomly upload intel that is downloadable by others, or use a rollback, returning the node to a white node, un-hacking the node, with connections to nodes ahead failing. If you uploaded intel, whoever downloading will get intel (see tips for list of intel). Do not leave a log.

Give Root Access (1 charge) - Select an operative to give root to. Upon your death, they can choose to become an Operation Leader of their own faction or stay as their current role with broadcast.

Give Assassin Access (1 charge) - Select an operative to give assassin access to. They can choose a target operative to kill the next night temporarily.

Night:

Feeling Lucky (2 charges) - Randomize your win condition to a faction to win with.

Experienced Hiding (3 charges) - Move your hideout, protecting yourself unless you are occupied.

Up the Ante - (2 charges) - Select four operatives. Bring them all to a casino, protecting them from all murder and arrest attempts. Does not visit or occupy.

Passives:

Authority - You have two votes.

Covert Broadcast - You should be given access to talk to all players in a specialized channel (global Opsec info).

Operation Leader - You are one of the leading roles and may spawn every operation.

Lady Luck - The two charges of Feeling Lucky persist between both day and night (max 2 total in the game).