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Rival Hacker

rivalhacker.png

Neutral Offensive

“It’s time to take out your rival crew, Rival Hacker.”

Win Condition: Ensure Netsec lose.

Day:

Hack Target (Moderate) - Select a white node and attempt to hack it. Leaves a log.

Unskilled Attack - Select a node, green or white. Leaves a log.

Harden Node (D1 -> D3 cooldown, 2 charges) - Select a white node, decreasing hacking chances of getting this node. Strongest hacking chance nerf. Leaves a log.

Jam Network (2 charges) - Select a target operative and disable all day actions related to the topology done by them.

Hit the Books (D1 -> D3 cooldown, 2 charges) - Increases your hacking stage by one, permanently.

Night:

Experienced Hiding (3 charges) - Move your hideout, protecting yourself unless you are occupied.

Wiretap (N1 -> N3 cooldown) - Select a target operative. Check the operative’s outgoing and ingoing communications to check the operative's vote power and whether they are force voted and to who. Visit them.

Mock Interview (N1 -> N3 cooldown) - Check whether an operative has their hack chance increased or decreased in the last day and this night, letting you know specifically if it was increased or decreased. Visit them.

Wipe (1 charge) - Select a white node. Remove all connection logs and intel to the node.

Passives:

Blackmailed Informant - Any time an Agent uses Deductive Reasoning or Informant, you will get information that agents get. Do not go through frames or cover.

W3C Origin - If W3C spawned, you’ll know about it.