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Initiator

initiator.png

Mole Agent Investigative

This role is ONLY through a Criminal Psychologist, not a role that exists without the Criminal Psychologist.

“A famous Criminal Psychologist convinced you to help them, Initiator.”

Win Condition: Eliminate ALL hostile units, or at least 1 hostile unit per day/night phase.

Day:

Unskilled Attack - Select a node, green or white. Leaves a log.

Hack Target (Low) - Select a white node and attempt to hack it. Leaves a log.

Alter Logs (D1 -> D3 cooldown) - Select a white or green node and either leave a singular fake connection log of one operative, or leave a few random connection logs.

Upload Fake Intel (1 charge) - Select a white or green node and upload intel that is downloadable by others. You can write what intel you want to leave. Leaves a log.

Wireshark (D1 -> D4 cooldown) - Tells you the name of any operative that did a Denial of Service.

Night:

Snitch to Cops (N1 -> N4 cooldown) - Select a target operative. Attempt to arrest the operative with local cops. Do not visit them.

Frame (N1 -> N3 cooldown, 2 charges) - Select a target operative. Change their role to be anything you want, which they will then have all intel abilities follow that frame. Removes No Dirt On Me and can be used on Agents, making them arrestable. Visit them.

Informant (N1 -> N3 cooldown, 2 charges) - Select a target operative. Choose to visit or not, and reveal their faction and subclass to you. Goes through cover or frames.

Plant Agent Documentation (3 charges) - Select a target operative. If the operative is doxxed this round, they will be seen as an agent. If the operative is specialization reviewed, they will be seen as special. If the operative is asked the right question, they will be seen as unable to hack. If the operative is speech analyzed, they will be seen as unable to win with anyone. Visit them.

Passives:

Trickster - You may do two actions in the day.