Agent Social Engineer
Mole Agent Investigative
“In order to escape prison, you took a plea deal as a Social Engineer. Agents could use your deceiving and social skills, Agent Social Engineer.”
Win Condition: Eliminate ALL hostile units, or at least 1 hostile unit per day/night phase.
Day:
Hack Target (Low) - Select a white node and attempt to hack it. Leaves a log.
Reverse Protocols - Select a white node. All abilities that increase the security of the node will decrease the security of the node, and all abilities that decrease the security of the node increase the security of the node. Leaves a log.
Impersonate (1 charge) - Permanently rename your operative to whatever name you want. If you name it the same as another operative, targeting that operative will randomly target either operative of the same name.
Troll Operative (2 charges) - Permanently rename another operative to whatever name you want. If you name it the same as another operative, targeting that operative will randomly target either operative of the same name.
Night:
Throw Under the Bus (2 charges) - Select a target operative. All skills used on you will be used on the target operative.
Misdirection (1 charge) - Occupy anyone that visits you directly, blocking any attempts to visit, occupy, and kill directly. Does not save you from Raids, Stings, and other indirect methods of killing this operative.
Frame (N1 -> N3 cooldown, 2 charges) - Select a target operative. Change their role to be anything you want, which they will then have all intel abilities follow that frame. Removes No Dirt On Me and can be used on Agents, making them arrestable. Visit them.
Passives:
None.