Runaway Snitch
Core Agent Special
This role is ONLY if there are no more Core roles left and there are moles left, not a starting role. The agents may pick one mole to become this role.
“You are panicking and not thinking straight, Netsec is out to get you and other agents believe you were behind it all, get out alive, Runaway Snitch.”
Win Condition: Eliminate ALL hostile units, or at least 1 hostile unit per day/night phase.
Day:
Unskilled Attack - Select a node, green or white. Leaves a log.
ISP Isolation (3 charges) - Select a target operative and disable all day actions related to the topology done by them.
Night:
Snitch to Cops (N1 -> N4 cooldown) - Select a target operative. Attempt to arrest the operative with local cops. Do not visit them.
Midnight Meet (N1 -> N3 cooldown) - Select a target operative. Visit and occupy them, talking about the hack.
Spook - Select a target operative and visit them. Does not gain any intel.
Disorganized Murder - Select an operative and attempt to murder them. Visit the target.
Experienced Hiding (3 charges) - Move your hideout, protecting yourself unless you are occupied.
Passives:
Moled - Your specialization is the same as whatever mole you previously were.