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Founder of Agent

founderofagent.png

Core Agent Special

This role is supposed to be unique, depending on the ruleset; one Agent on the Field must spawn.

“You founded this organization to get these pathetic pissants yourself, Founder of Agent.”

Win Condition: Eliminate ALL hostile units, or at least 1 hostile unit per day/night phase.

Day:

Hack Target (Very High) - Select a white node and attempt to hack it. Leaves a log.

Alter Logs (D1 -> D3 cooldown) - Select a white or green node and either leave a singular fake connection log of one operative, or leave a few random connection logs.

ISP Isolation (3 charges) - Select a target operative and disable all day actions related to the topology done by them.

Upload Fake Intel (1 charge) - Select a white or green node and upload intel that is downloadable by others. You can write what intel you want to leave. Leaves a log.

Rollback (1 charge) - Select a green node, return the node to a white node, un-hacking the node. Connections to nodes ahead fail. Leaves a set of random connection logs, one of which is you.


Computer Forensics Background (Pick 1)

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Denial of Service (2 charges) - Select a green or white node and block all connections to the node this day. Do not leave a log.

Harden Node (D1 -> D3 cooldown, 2 charges) - Select a white node, decreasing hacking chances of getting this node. Strongest hacking chance nerf. Leaves a log.

Algorithmic Connections - Select a white or green node. If alter logs or rollback is used, double the amount of random connection logs. Do not leave a log.

Night:

Arrest - Select a target operative and arrest them. Visit them.

Sting (1 charge) - Select a target operative and arrest them, along with anyone that visits them. Do not visit them.

Midnight Meet (N1 -> N3 cooldown) - Select a target operative. Visit and occupy them, talking about the hack.

Informant (N1 -> N3 cooldown, 2 charges) - Select a target operative. Choose to visit or not, and reveal their faction and subclass to you. Goes through cover or frames.

Plant Agent Documentation (3 charges) - Select a target operative. If the operative is doxxed this round, they will be seen as an agent. If the operative is specialization reviewed, they will be seen as special. If the operative is asked the right question, they will be seen as unable to hack. If the operative is speech analyzed, they will be seen as unable to win with anyone. Visit them.


Agent Training (Pick 1)

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Follow (2 charges) - Select a target operative and follow them, visiting them and checking if they left their hideout and met anyone. If they were occupied, you’d only know that they could not leave their hideout.

Throw Under the Bus (2 charges) - Select a target operative. All skills used on you will be used on the target operative.

Interrogate (3 charges) - Select a target operative and occupy them. The host will ask them for their logs, giving you what they send.


Driven Investigator (Pick 1)

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Speech Analysis (N1 -> N3 cooldown) - Start with a random operative. Select a target operative and compare their speech, checking if they can win together. Do not go through frames or cover. Visit them.

Doxx and Stalk (N1 -> N4 cooldown, 2 charges) - Select a target operative. Do not go through frames or cover. Learn this operative’s faction alignment and visit them.

Ask the Right Question (N1 -> N4 cooldown, 2 charges) - Select a target operative, find their hacking chance. Do not go through frames or cover. Visit them.

Review Specialization (N1 -> N4 cooldown, 2 charges) - Select a target operative. Learn their subclass, or framed or cover subclass. Do not go through frames or cover. Visit them.

Passives:

Agent on the Field - You are a Field Agent role.

Authority - You have two votes.

Cover Checks Out - You can pick a Netsec class to frame yourself as until Day 2. Cannot be arrested unless you are framed.

True Sight - All investigative abilities go through all frames and covers.

One Man Operation - You have been assigned with full access to all of Agent/W3C/Paragon resources. You are the only operative on your team, but you can do 2 actions per phase, and only one can be an arresting action. Your first action will be followed/investigated.

Computer Forensics Background - Pick one of the three abilities between Denial of Service, Harden Node, and Algorithmic Connections.

Agent Training - Pick one of the three abilities between Follow, Throw Under the Bus, and Interrogate.

Driven Investigator - Pick one of the four abilities between Speech Analysis, Doxx and Stalk, Ask the Right Question, and Review Specialization.