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Police Car Driver

policecardriver.png

Core Agent Field Operations

This role is supposed to be unique, depending on the ruleset; one Agent on the Field must spawn.

“Agents need a driver, and you are the fastest in the west, Police Car Driver.”

Win Condition: Eliminate ALL hostile units, or at least 1 hostile unit per day/night phase.

Day:

Unskilled Attack - Select a node, green or white. Leaves a log.

Plan Patrol Route (1 charge) - Select two operatives, all operatives who visit either operative will be attempted to be arrested. Gain a charge of Add to Patrol Route and Patrol Route.

Add to Patrol Route (0 charges) - Select a target operative to add to the Patrol Route, making all operatives who visit this additional operative also be attempted to be arrested. Gain a charge of Add to Patrol Route.

Repair Vehicle (1 charge) - Regain the Hit the Nitrous passive.

Night:

Arrest - Select a target operative and arrest them. Visit them.

Patrol Route (0 charges) - Attempt to arrest all operatives who visit any operative in the Patrol Route. Does not arrest the target operatives themselves. Gain a charge of Patrol Route. Do not visit anyone.

Switch Gears (N1 -> N3 cooldown) - Select two operatives, all abilities that were used on the first player will be used on the second player, and vice versa. Visits the first operative.

Setup (2 charges) - Select two operatives. The first operative will visit and occupy the second operative, occupying both operatives. You may be the first target. Visits the first operative.

Passives:

Agent on the Field - You are a Field Agent role.

Partner in crime-solving - If you are occupied while trying to use Patrol Route, anyone who visits operatives in the Patrol Route will continue to be arrested.

Hit the Nitrous - The first time you are arrested or murder attempted, hit the nitrous, dodging the arrest or murder.