Police Car Driver
Core Agent Field Operations
This role is supposed to be unique, depending on the ruleset; one Agent on the Field must spawn.
“Agents need a driver, and you are the fastest in the west, Police Car Driver.”
Win Condition: Eliminate ALL hostile units, or at least 1 hostile unit per day/night phase.
Day:
Unskilled Attack - Select a node, green or white. Leaves a log.
Plan Patrol Route (1 charge) - Select two operatives, all operatives who visit either operative will be attempted to be arrested. Gain a charge of Add to Patrol Route and Patrol Route.
Add to Patrol Route (0 charges) - Select a target operative to add to the Patrol Route, making all operatives who visit this additional operative also be attempted to be arrested. Gain a charge of Add to Patrol Route.
Repair Vehicle (1 charge) - Regain the Hit the Nitrous passive.
Night:
Arrest - Select a target operative and arrest them. Visit them.
Patrol Route (0 charges) - Attempt to arrest all operatives who visit any operative in the Patrol Route. Does not arrest the target operatives themselves. Gain a charge of Patrol Route. Do not visit anyone.
Switch Gears (N1 -> N3 cooldown) - Select two operatives, all abilities that were used on the first player will be used on the second player, and vice versa. Visits the first operative.
Setup (2 charges) - Select two operatives. The first operative will visit and occupy the second operative, occupying both operatives. You may be the first target. Visits the first operative.
Passives:
Agent on the Field - You are a Field Agent role.
Partner in crime-solving - If you are occupied while trying to use Patrol Route, anyone who visits operatives in the Patrol Route will continue to be arrested.
Hit the Nitrous - The first time you are arrested or murder attempted, hit the nitrous, dodging the arrest or murder.