Opsec R
- The game lasts for X days. Determined by the players. Any number of players (preferably greater than 4) can play this opsec. The game starts on Prep night and ends on Day X.
- Every player gets a starting role. Every player can “revive” an infinite number of times as a new operative, in that Netsec, Agents, and other operatives would love to join the opsec.
- Upon getting arrested, killed, or voted, players can respawn as a random role.
- In bigger games, we can do interval revival rather than reviving immediately. This allows for Agents to wipe out Netsec before anyone can revive.
- There may be no Agents or W3C during a specific phase after voting out remaining Agents or W3C. The game does not end until Agents, W3C, or Netsec win.
- Agents do not know the target node.
- There may be no Operation Leader at certain phases of the game (including the start). Unique roles still maintain uniqueness throughout the game.
- In smaller games, Agents, W3C, and Paragon can be a single player (operative) at each interval of the game, yet representing two roles. This player gets to have 2 actions per day and night, one per role. This will be indicated by the passive below:
- One Man Operation - You have been assigned with full access to all of Agent/W3C/Paragon resources. You are two roles, the only operative on your team, but can take one action per role, per phase.
- Follow, occupation, and any other night ability will affect the target's highest priority action (e.g. arrest, murder, etc).
- Every so often, there will be Deals or Calls from every faction trying to convince players to become other roles, potentially with other win conditions, or higher priority roles. Accepting a Deal or Call will change your role in the next phase and have your current phase’s action go through.
- The Deal or Call text is similar to: “Someone knocks on your door, they are Netsec/not Netsec (any faction that isn’t Netsec)”. This way you cannot metagame which factions are in the game currently.
- Win condition is an aggregate sum score based on good play, along with winning when you can.
- For now, a general scoring system will do. We can adjust this more in the future. You will not know your score till the end of the game to prevent metagaming.
- +50 Starting Agent win condition
- +30 Agent, W3C, NK, difficult neutral win condition
- +15 Netsec, Paragon win condition
- +10 Neutral win condition
- +5 opposing faction (not if you are neutral) execution (and vote)
- +3 taking a Deal or Call that changes win condition to not Netsec, or OL
- +1 action that benefits your team
- -3 same faction (not if you are neutral) kill or arrest
- -5 same faction (primarily Netsec) execution (and vote)
- -10 afk
- Many abilities, win conditions, and balance changes are adjusted. See each role for more details.
- KDA can exist for shits and giggles.
- We can have bans, pick/ban, etc as per usual.
- ”When the trusted becomes Untrusted”.