The game lasts for X days. Determined by the players. Any number of players (preferably greater than 4) can play this opsec. The game starts on Prep night and ends on Day X.
Every player gets a starting role. Every player can “revive” an infinite number of times as a new operative, in that Netsec, Agents, and other operatives would love to join the opsec.
Upon getting arrested, killed, or voted, players can respawn as a random role.
In bigger games, we can do interval revival rather than reviving immediately. This allows for Agents to wipe out Netsec before anyone can revive.
There may be no Agents or W3C during a specific phase after voting out remaining Agents or W3C. The game does not end until Agents, W3C, or Netsec win.
Agents do not know the target node.
There may be no Operation Leader at certain phases of the game (including the start). Unique roles still maintain uniqueness throughout the game.
In smaller games, Agents, W3C, and Paragon can be a single player (operative) at each interval of the game, yet representing two roles. This player gets to have 2 actions per day and night, one per role. This will be indicated by the passive below:
One Man Operation - You have been assigned with full access to all of Agent/W3C/Paragon resources. You are two roles, the only operative on your team, but can take one action per role, per phase.
Follow, occupation, and any other night ability will affect the target's highest priority action (e.g. arrest, murder, etc).
Every so often, there will be Deals or Calls from every faction trying to convince players to become other roles, potentially with other win conditions, or higher priority roles. Accepting a Deal or Call will change your role in the next phase and have your current phase’s action go through.
The Deal or Call text is similar to: “Someone knocks on your door, they are Netsec/not Netsec (any faction that isn’t Netsec)”. This way you cannot metagame which factions are in the game currently.
Win condition is an aggregate sum score based on good play, along with winning when you can.
For now, a general scoring system will do. We can adjust this more in the future. You will not know your score till the end of the game to prevent metagaming.