Claim train on WHICH OPERATIVES YOU OWN is BANNED: aka you shouldn't say "I own Dr. Blue, Dr. Red, Dr. Yellow" from day 1, but rather you can say "I own a netspec, a BH, a spear" at any point; you can claim later in the game. (Can ask to confirm your action through the host).
You can be any of the following faction groupings: Netsec, Netsec + neutral, neutral, neutral + agent, agent, paragon + neutral, paragon, W3C + neutral, W3C, neutral killing.
Neuts cannot counter each other (aka you can't get Netsec + RH), more likely neutrals are side objectives you can complete to help win.
Voting: for now, each of your operatives will vote for one operative.
Upon dying, you can still influence chat and "vote".
Dead info: You will get limited dead info in order to prevent too much leaking of information/solving the game too quickly. E.g. if you follow someone and get arrested, doxx information will be hidden.
OL will get permission to chat directly into global Opsec info as part of broadcasting.
Agents/W3C can get full access to a separate channel with extra information.
Hacking will work as follows: If you hack up to a certain layer, you will reveal GLOBAL information. However, if a non-netsec hacks the layer first, they can change the information. The target node will grant significant GLOBAL information and advantages to the player that hacks it, and again a non-netsec player can change the information. If multiple operatives hack first into a single layer, randomly select who hacked the layer. The layers are revealed iteratively (unless agent, then you know all layers).
There is no time limit anymore.
If someone is too afk, I will let a spectator control the operatives. (Or random operatives can be controlled by spectators watching.)
House rules:
Ruleset: A/B, C specific, C pick based on faction, C pick/ban drafting
We can select between some rulesets, this one is one that will be balanced around C and will also go wild with different concepts, roles, etc. We can also allow each player to pick their roles given a faction. We can also play standard/custom UT ruleset which is the more legal ruleset.
Moles: Yes or No
There are no moles! Instead, there are automatically moled/agent aligned roles. (We can test an alternate mode that allows moles, which will mole all operatives owned by a player.) Neutrals: Win with 1 neutral, win with all neutrals
Do we want to win on a selected neutral only, or on all neutrals? (A specific faction will be a secondary objective.)
Random operatives: Yes or No
We can have random operatives played by me or spectators.
RNG: Yes or No
We can disable RNG, especially on hacking, in order to allow hacking/defending servers in HP bar fashion. Killing and other RNG methods will be reworked to fit no RNG mechanic.
Unique Roles: Yes or No
We can allow there to be an infinite number of roles of any kind. (With drafting, this is defaulted).